The studio that makes games like PUBG Mobile, BGMI and New State Mobile will introduce a virtual human being. South Korean gaming company Crafton Inc. has revealed the first images of a virtual human named Ana. According to Crafton, the virtual human is driven by surrealism, rigging and deep learning. Also Read – Crafton Adds TeamXSpark’s Mavi’s New Voice Pack to BGMI: Here’s How to Get It
According to the studio, Enya is primarily designed to connect a global audience and help establish Crafton’s Web 3.0 ecosystem. Anna is the first virtual human introduced by Crafton since its initial plans were revealed last February through a technical demonstration. Also Read – New State Mobile May Update: From New Maps to Weapons, Check Out All the Changes You’ll See
Crafton developed Enya through the Surrealism production technology of the Unreal Engine. The company claims that the Ana displays a hyper-realistic look. To achieve a realistic human-like appearance, the studio has used elements such as baby hair and fluff on the skin. Also Read – Mayhem Studios Announces New BGMI Rival Made in Indian Setup: View Details
The virtual human gets an advanced face-rigging technology that the company claims conveys pupil movement, fine facial muscles, and wrinkles. It provides a natural joint movement throughout the body. Additionally, deep learning techniques such as advanced voice synthesis have been used to help create AI-powered voices for Ana.
“ANA is a hyper-realistic virtual human created by Crafton’s unique technology. We expect it to attract Gen Z interest and popularity around the world,” said Josh Seokjin Shin, Head of Creative Center at Crafton “ANA will release an original music track and expand its scope of activity as an influencer in various fields of entertainment and esports,” he added.
Virtual humans are becoming increasingly popular on social media platforms, including apps like Instagram. These virtual influencers are created for a variety of reasons. Some Virtual Influencers have a following of up to 6 million on Instagram. These virtual humans give creators more control over the content. Ana cannot be launched as a Virtual Influencer, but will be designed to interact with real humans.
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